Entity changes I'd like to see...
* trigger_equipment actually trigger for larmour and bsuit

* trigger_equipment also have a 'not' case i.e. triggers if person 
     NOT holding some equipment -or- add 'equipments' that are no 
     backpack and no armor.

* trigger_equipment+trigger_class targetable to turn them on and off

* Add something like target_hurt... so anyone who triggers it gets
     hurt.  Not sure how this would work with multiple people triggering
     it... cause I'd like it to hurt all of them.  But I'd like to have 
     something that would hurt specific team/class/equipment.

maybe some more as I try to make my map work...